Skip to main content

Posts

Showing posts from September, 2025

[A286-295] Armstrong to Arsenal

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. The first man on the Moon gets his due... THE ENTRIES: [286] Armstrong, Lake [287] Armstrong, Neil [288] Armstrong, U.S.S. [289] Armus IX [290] Armus (no card required) NOTES:  [286] A Federation counterpart for the Romulans' Apnex Sea. Source: Mentioned in Star Trek: First Contact [287] Encourages redshirting for once, but in very particular circumstances. Bajorans have a lot to gain since a number of Bajor's moons have made an appearance on the show, and will turn up in AtoZ. The points remain, even if the personnel dies. Source: Mentioned in "Threshold" [288] Source: "Apocalypse Rising" [289] Avian ANIMALs are those that are described as birds or fowl. Source: Mentioned in "Angel One" [290] Armus was first introduced into the game as a dilemma, Armus - Skin of Evil, in the Basic Set. And now: When you w...

[A276-285] Arias to Armens

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. When Janeway was still green... THE ENTRIES: [276] Arias Expedition [277] Ariel [278] Aries, U.S.S. [279] Arissa [280] Arjin  NOTES:  [276] The Encyclopedia does not cover the expanded canon, so details of this mission given in the novel Mosaic, which would have changed its nature, are here ignored. Source: VOY's "Caretaker" [277] She does not have to be present or even at the same spaceline location to exercise her option to nullify Matriarchal Society. Source: "Angel One" [278] You can turn the play of this ship into a "what if" scenario. :-) Source: "The Icarus Factor" and "Identity Crisis" [279] You can get pesky Romance dilemmas off her, effectively unstopping her. Conversion to INTEGRITY bonus lasts for the rest of the game. The matching green nemesis icon is on Draim. Source: ...

[A266-275] Argos to Ariana

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. We're still going "Arg"... THE ENTRIES: [266] Argos System [267] Argosian Sector [268] Argosian [269] Argratha [270] Argrathi  NOTES:  [266] Throwing some villain affiliations a bone, here. Source: TNG's "Silicon Avatar" [267] Reads like a mission for the Cerritos! Source: DS9's "Babel" [268] A Treaty hoser. Owner may choose to stun rather than mortally wound, but it'll be hard avoiding the end of battle kill. Source: "Dax", but the pic is from "Behind the Lines" [269] A "matching" Espionage card is a card that starts with your attempting affiliation's name. Ex: If Romulans are attempting, any Romulan on... Espionage card will do the trick. It can be played as an interrupt and discarded upon mission solving. (No need to play it before all the dilemmas are cleare...

[A256-265] Arctic to Argonite

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. The Devil's back! THE ENTRIES: [256] arctic spider [257] Arcturian Fizz [258] Arcybite [259] Ardra [260] Arethian flu  NOTES:  [256] Source: Mentioned in "Rise" [257] Source: "Ménage à Troi" [258] I thought it was innovative enough to have a Ferengi-only mission without adding do-dads. Source: DS9's "The Nagus" [259] Ardra morphs into holograms, but is never considered a hologram. If she is killed while morphed into K'Tesh for example, the K'Tesh card is deactivated (returns to ship) and Ardra (even if in hand) is discarded. She cannot report to holo-grids, nor does she need a Holodeck or Holo-Projectors to morph. Source: "Devil's Due" [260] The cure can be anywhere on the ship, cleaning all affected Sites simultaneously. A quarantined site is subject to all the rules relating to q...

[A246-255] Arbiter to Arcos

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Computer, arch! (Decipher's version, from Holodeck Adventures, also included for comparison's sake.) THE ENTRIES: [246] arbiter [247] arboretum [248] arch [249] archaeology [250] Archanis IV (no card required) Decipher's version for comparison:  NOTES:  [246] Sorry about the name (it WAS the 90s). He didn't have one in the show. He was referenced in "Little Green Men" and "Crossfire". The picture is of a nameless minister in "Rapture". [247] You cannot report amphibious or aquatic ANIMALs here. "Bad date" for command personnel seemed very appropriate given our heroes' luck with such matters. In my original notes, I usually named specific ship classes, which is too long for the card templates, so in many cases (like this one), I've simply given it as a blanket [Fed] Starship, ...

[A236-245] Aquiel to Arbiter of Succession

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Are you scared of spiders? THE ENTRIES: [236] "Aquiel" [237] Aquino, Ensign [238] ARA scan [239] arachnid [240] Arak'Taral (no card required)  NOTES:  [236] Hopefully balanced and actually enhances redshirt strategies. Source: "Aquiel", obviously. [237] His only appearance was as a charred piece of plastic, so I composited a uniform model into a DS9 set. Source: "In the Hands of the Prophets" [238] An infiltrator on a ship during a planet mission attempt must beam down to the planet if it chooses the first option. Personnel are only considered to be infiltrators if they are actually infiltrating opponent's crew, not if they simply have an infiltration icon. Source: "Projections" [239] The sticking ability should probably be reserved for your opponent's hand weapons, but could be used to t...